Star Trek / Campaign anthology
Star Trek Motion Campaigns
Still art. Moving worlds.
Motion design • Compositing • Digital OOH
- Projects
- Strange New Worlds + Picard
- Discipline
- Motion design / compositing / digital OOH
- Source
- Supplied campaign art + green-screen talent footage
Across Strange New Worlds and Picard, I turned supplied campaign art and green-screen talent footage into motion made for screens in the real world—layered character vistas, animated billboards and Starfleet arrivals beamed into the streets of Los Angeles.
Picard Season 2 / Bus Shelter
The street became the set.
Working with senior designer Robin Spehar, I scouted Los Angeles bus-shelter sites, photographed day and night plates from the viewing angles, then helped composite green-screen talent footage into those environments. The campaign received a 2022 Clio Entertainment Silver Award.

Strange New Worlds / Vistas
One frame. A whole world behind it.
Starting with supplied key art, I separated each scene into layers, rebuilt it in Z-space and added camera movement, atmosphere and light. Hemmer reveals the construction; Ortegas and Spock show the range.
Strange New Worlds / Shutter Drag
Captured in camera. Built for motion.
Starting with supplied shutter-drag portraits, I shaped a digital OOH system around the photography—adding atmospheric wisps, particles and title motion without losing the raw streaks that made the images work.









Picard Season 2 / Countdown
From one month to one day.
Using supplied green-screen talent footage, I built layered character composites and animated countdown variants across a family of characters, formats and digital OOH placements—including Times Square.
The outcome