- Scope
- Client-requested generative work
- Role
- Direction / design / compositing / editorial
- Approach
- Controlled generation inside a conventional finishing pipeline
I use generative tools when the brief calls for them, then bring the material through the same decisions as any other job: design, timing, compositing, typography and finish.
This is a separate capability—not a label for the rest of the portfolio.
01
Hi-Chew / Concept + finish
Generate the possibility. Finish the image.
Short client-requested explorations, art-directed around the product and finished for a coherent campaign world.
02
Smirnoff / Product worlds
Build a world around the product.
Brief, art-directed product moments shaped through generation, compositing and finish.
03
Gamers IRL / Work in progress
A game world in the real one.
An evolving edit built across live-action, generated environments, motion design and compositing.

Gamers IRL full work-in-progress edit · 03:25Presentation-quality player link pending
04
Full reel / Sound on
Gen AI Reel 2026.
The full reel loads only when you ask for it.
The point